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Monster name
Light Dr. Plasma

Monster type: Attack
Element: Light
NAT
5*
HP
10050
Attack
747
Defense
560
Speed
103
Win rate__,__%
Play rate__,__%
Lead rate__,__%
Ban rate__,__%

Description of Dr. Plasma

38

Skills

3.8*{ATK}
Electric Shock
Attacks the enemy to transfer 1 harmful effect granted on yourself to the enemy. Increases your Attack Bar by 10% if there are no harmful effects to transfer.
Lv.1: Damage +5%
Lv.2: Damage +5%
Lv.3: Damage +5%
Lv.4: Damage +5%
Lv.5: Damage +10%
3.2*{ATK}
Head Bomb
Removes all harmful effects granted on yourself, and then attacks all enemies to decrease their Defense for 2 turns with a 50% chance. Decreases the Defense with a 100% chance if no harmful effects were removed. (Reusable in 4 turns)
Lv.1: Damage +5%
Lv.2: Damage +10%
Lv.3: Damage +10%
Lv.4: Effect Rate +20%
Lv.5: Cooltime Turn -1
Lightning Rod (Passive)
Gains immunity against inability effects. In addition, transfers all harmful effects granted on all allies to yourself at the start of your turn. Decreases the damage you take by 10% for each harmful effect granted on yourself. [Automatic Effect]

Leader

Leader skill
38% Critical Rate
Area:General
Element:Light

Awakens to

Dr. Albert
Awaken bonus
Increases Accuracy by 25%
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