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Monster name
Wind Dice Magician

Monster type: Support
Element: Wind
NAT
4*
HP
9225
Attack
615
Defense
582
Speed
101
Win rate__,__%
Play rate__,__%
Lead rate__,__%
Ban rate__,__%

Description of Dice Magician

38

Skills

1.9*{ATK}
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Lv.1: Damage +5%
Lv.2: Damage +5%
Lv.3: Damage +10%
Lv.4: Damage +10%
3.0*{ATK}
Unlucky 7
Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Lv.1: Damage +5%
Lv.2: Damage +5%
Lv.3: Damage +10%
Lv.4: Damage +10%
Lv.5: Cooltime Turn -1
To Live or To Die (Passive)
Rolls 2 dice every turn to recover your HP, and revives 1 dead ally if you get the same number. The larger the sum of the dice, the more HP you recover and the more HP the revived ally will have. The smaller the sum of the dice, the larger the increase in the revived ally's Attack Bar. [Automatic Effect]

Awakens to

Morris
Awaken bonus
Leader Skill: Increases Attack Speed of ally monsters in Guild content by 24%
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