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Monster name
Taru

Monster type: Attack
Element: Light
NAT
2*
HP
7905
Attack
604
Defense
516
Speed
114
Win rate__,__%
Play rate__,__%
Lead rate__,__%
Ban rate__,__%

Description of Taru

38

Skills

3.7*{ATK} - 20
Holy Spear
Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
Lv.1: Damage +5%
Lv.2: Damage +5%
Lv.3: Damage +5%
Lv.4: Damage +5%
Lv.5: Damage +5%
Lv.6: Damage +5%
Lv.7: Damage +15%
4.8*{ATK} + 50
Light Ball
Throws a Light Ball and stuns the enemy for 1 turn. (Reusable in 4 turns)
Lv.1: Damage +10%
Lv.2: Damage +10%
Lv.3: Damage +10%
Lv.4: Cooltime Turn -1
3.7*{ATK}
Furious Pierce
Launches an attack that ignores the enemy's Defense. This attack receives a 50% Critical Rate bonus. (Reusable in 5 turns)
Lv.1: Damage +10%
Lv.2: Damage +10%
Lv.3: Damage +10%
Lv.4: Cooltime Turn -1

Awakened from

LightImp
Awaken bonus
Gain new skill: Furious Pierce
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