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Monster name
Shan

Monster type: Attack
Element: Light
NAT
5*
HP
10215
Attack
812
Defense
648
Speed
95
Win rate50.18%
Play rate0.27%
Lead rate6.24%
Ban rate8.10%

Description of Shan

38

Skills

{ATK}*(4.1 - 0.3*{Target Current HP %})
Trample
Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.
Lv.1: Damage +5%
Lv.2: Damage +5%
Lv.3: Damage +10%
Lv.4: Damage +10%
{ATK}*({SPD} + 70)/30
Squall
The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. The attack will always land as a Critical Hit if the target's Attack Speed is slower than yours. (Reusable in 3 turns)
Lv.1: Damage +10%
Lv.2: Damage +10%
Lv.3: Cooltime Turn -1
Holy Calling
Stuns all enemies with an 80% chance, increases the Attack Speed of all allies for 2 turns. In addition, increases the Attack Bar of all allies by 25% and decreases the Attack Bar of all enemies by 25%. (Reusable in 5 turns)
Lv.1: Effect Rate +10%
Lv.2: Effect Rate +10%
Lv.3: Cooltime Turn -1

Leader

Leader skill
50% HP
Area:Element
Element:Light

Awakened from

LightChimera
Awaken bonus
Increases Accuracy by 25%
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