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Monster name
Light Horus

Monster type: Defense
Element: Light
NAT
5*
HP
9885
Attack
604
Defense
714
Speed
101
Win rate__,__%
Play rate__,__%
Lead rate__,__%
Ban rate__,__%

Description of Horus

37

Skills

3.8*{ATK}
Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Lv.1: Damage +5%
Lv.2: Effect Rate +5%
Lv.3: Damage +10%
Lv.4: Effect Rate +10%
Lv.5: Damage +10%
Lv.6: Effect Rate +15%
Defensive Stance
Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)
Lv.1: Cooltime Turn -1
Lv.2: Cooltime Turn -1
Duty of the Monarch(Passive)
Increases the Attack Bar of allies by 10% whenever your turn ends. Additionally increases the Attack Bar by 5% based on the number of beneficial effects granted on the target, up to 20%. If the other allies have harmful effects, increases their HP by 5% based on the no. of harmful effects, up to 30%. This effect does not have an effect on allies that have similar skill effects. [Automatic Effect]

Leader

Leader skill
24% Attack Speed
Area:Arena
Element:All

Awakens to

Wedjat
Awaken bonus
Increases Resistance by 25%
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