Back to the list Monster name
Monster name
Fire Horus
Monster type: Defense
Element: Fire
NAT
4*
4*
HP
8565
8565
Attack
593
593
Defense
648
648
Speed
101
101
Win rate__,__%
Play rate__,__%
Lead rate__,__%
Ban rate__,__%
Description of Horus
38
Skills
3.8*{ATK}
Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Lv.1: Damage +5%
Lv.2: Effect Rate +5%
Lv.3: Damage +10%
Lv.4: Effect Rate +10%
Lv.5: Damage +10%
Lv.6: Effect Rate +15%
Defensive Stance
Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)
Lv.1: Cooltime Turn -1
Lv.2: Cooltime Turn -1
8.0*{DEF}
Strategic Prevention
Attacks the enemy target to inflict damage proportionate to your Defense. Removes 1 beneficial effect from the enemy with a 70% chance, and then grants the Oblivion effect for 2 turns and Seal effect for 1 turn with a 70% chance each. (Reusable in 4 turns)
Lv.1: Damage +10%
Lv.2: Effect Rate +10%
Lv.3: Damage +10%
Lv.4: Effect Rate +20%
Lv.5: Cooltime Turn -1