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Monster name
Water Druid

Monster type: Defense
Element: Water
NAT
5*
HP
9885
Attack
648
Defense
670
Speed
101
Win rate__,__%
Play rate__,__%
Lead rate__,__%
Ban rate__,__%

Description of Druid

37

Skills

3.8*{ATK}
Touch of Punishment
Attacks an enemy and stuns the target for 1 turn with a 35% chance.
Lv.1: Damage +5%
Lv.2: Effect Rate +5%
Lv.3: Damage +10%
Lv.4: Effect Rate +10%
4.0*{ATK} + 4.0*{DEF}
Wild Blow
Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. (Reusable in 3 turns)
Lv.1: Damage +5%
Lv.2: Damage +10%
Lv.3: Damage +10%
Lv.4: Damage +15%
Lv.5: Cooltime Turn -1
Wild Cure
Recovers the HP of all allies by 30%. (Reusable in 5 turns)
Lv.1: Recovery +5%
Lv.2: Recovery +10%
Lv.3: Recovery +15%
Lv.4: Cooltime Turn -1

Awakens to

Abellio
Awaken bonus
Gain new skill: Druid's Wit (Passive)
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