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Monster name
Wind Dr. Plasma

Monster type: Support
Element: Wind
NAT
5*
HP
10215
Attack
648
Defense
648
Speed
103
Win rate__,__%
Play rate__,__%
Lead rate__,__%
Ban rate__,__%

Description of Dr. Plasma

38

Skills

3.8*{ATK}
Electric Shock
Attacks the enemy to transfer 1 harmful effect granted on yourself to the enemy. Increases your Attack Bar by 10% if there are no harmful effects to transfer.
Lv.1: Damage +5%
Lv.2: Damage +5%
Lv.3: Damage +5%
Lv.4: Damage +5%
Lv.5: Damage +10%
3.2*{ATK}
Head Bomb
Removes all harmful effects granted on yourself, and then attacks all enemies to decrease their Defense for 2 turns with a 50% chance. Decreases the Defense with a 100% chance if no harmful effects were removed. (Reusable in 4 turns)
Lv.1: Damage +5%
Lv.2: Damage +10%
Lv.3: Damage +10%
Lv.4: Effect Rate +20%
Lv.5: Cooltime Turn -1
4.6*{ATK}
Electrifying Gift
Attacks all enemies to provoke for 2 turns and block them from receiving beneficial effects for 2 turns. (Reusable in 5 turns)
Lv.1: Damage +15%
Lv.2: Cooltime Turn -1

Leader

Leader skill
38% Critical Rate
Area:General
Element:Wind

Awakens to

Dr. Christoph
Awaken bonus
Increases Accuracy by 25%
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