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Monster name
Water Dr. Plasma

Monster type: Attack
Element: Water
NAT
5*
HP
9885
Attack
769
Defense
549
Speed
103
Win rate__,__%
Play rate__,__%
Lead rate__,__%
Ban rate__,__%

Description of Dr. Plasma

37

Skills

3.8*{ATK}
Electric Shock
Attacks the enemy to transfer 1 harmful effect granted on yourself to the enemy. Increases your Attack Bar by 10% if there are no harmful effects to transfer.
Lv.1: Damage +5%
Lv.2: Damage +5%
Lv.3: Damage +5%
Lv.4: Damage +5%
Lv.5: Damage +10%
3.2*{ATK}
Head Bomb
Removes all harmful effects granted on yourself, and then attacks all enemies to decrease their Defense for 2 turns with a 50% chance. (Reusable in 4 turns)
Lv.1: Damage +5%
Lv.2: Damage +5%
Lv.3: Damage +15%
Lv.4: Effect Rate +20%
Lv.5: Cooltime Turn -1
4.6*{ATK}
Super Solenoid
Attacks all enemies to steal all their beneficial effects. Increases your Attack Bar by 20% for each beneficial effect removed. (Reusable in 5 turns)
Lv.1: Damage +15%
Lv.2: Cooltime Turn -1

Leader

Leader skill
38% Critical Rate
Area:General
Element:Water

Awakens to

Dr. Felix
Awaken bonus
Increases Accuracy by 25%
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