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Monster name
Water Dice Magician
Monster type: Attack
Element: Water
NAT
4*
4*
HP
8400
8400
Attack
692
692
Defense
560
560
Speed
101
101
Win rate__,__%
Play rate__,__%
Lead rate__,__%
Ban rate__,__%
Description of Dice Magician
37
Skills
1.9*{ATK}
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Lv.1: Damage +5%
Lv.2: Damage +5%
Lv.3: Damage +10%
Lv.4: Damage +10%
3.0*{ATK}
Dice Trick
Rolls 2 dice to attack all enemies and randomly grants Unrecoverable for 2 turns, Decrease DEF for 2 turns or Remove 1 Beneficial Effect. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Lv.1: Damage +5%
Lv.2: Damage +5%
Lv.3: Damage +10%
Lv.4: Damage +10%
Lv.5: Cooltime Turn -1
{ATK}*(0.1*DICE + 0.7)
Dice Madness
Rolls 5 dice to attack all enemies 5 times, dealing more damage as the number rolled is higher. If a die rolls a number that has been rolled already, the die's attack will always land as a Critical Hit and ignore the enemy's Defense. (Reusable in 5 turns)
Lv.1: Damage +10%
Lv.2: Damage +10%
Lv.3: Cooltime Turn -1
Awakens to
Reno
Awaken bonus
Leader Skill: Increases Attack Power of ally monsters in Guild content by 33%
Leader Skill: Increases Attack Power of ally monsters in Guild content by 33%