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Monster name
Water Bearman

Monster type: HP
Element: Water
NAT
3*
HP
10545
Attack
351
Defense
593
Speed
100
Win rate__,__%
Play rate__,__%
Lead rate__,__%
Ban rate__,__%

Description of Bearman

38

Skills

3.8*{ATK}
Uppercut
Strikes and provokes the enemy for 1 turn with a 50% chance.
Lv.1: Effect Rate +5%
Lv.2: Damage +5%
Lv.3: Effect Rate +5%
Lv.4: Effect Rate +10%
Lv.5: Damage +10%
Lv.6: Effect Rate +15%
3.0*{ATK} + 0.15*{MAX HP}
Strike
Slams the enemy to deal damage and decreases the Attack Power for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Lv.1: Damage +5%
Lv.2: Damage +10%
Lv.3: Damage +10%
Lv.4: Cooltime Turn -1

Leader

Leader skill
30% Defense
Area:Element
Element:Water

Awakens to

Gruda
Awaken bonus
Gain new skill: Willpower (Passive)
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